
Play → triggered once the audio starts playing audio. If the media has no known end (such as for livestreams of unknown duration, web radio, media incoming from WebRTC, and so forth), this value is +Infinity.If no media is present on the element, or the media is not valid, the returned value is NaN.To get the duration of the audio, you can use duration attribute. To fast forward 30 seconds, use this: myAudio.currentTime = 30 ay() Duration myAudio.currentTime = 0 ay() Fast forward To rewind the track, you can use the following. Use HTML objects to control content playback Play and pause content using JavaScript Change volume and mute media content. currentTime returns a double-precision, floating-point value indicating the current playback position, in seconds, of the audio. You can get the current playback time of audio using the currentTime attribute. audio.volume = 1 // 100 % audio.volume = 0.5 // 50% Current time

You can change the browser volume using the following. To play the paused audio, you can use play method. To pause the audio, you can use pause method. let isPaused = audio.paused let isPlaying = !isPaused Control audio If the audio is playing, then paused is false, otherwise true. let audio = document.getElementById('audio') Check audio stateĬheck whether the audio is paused by using the paused attribute. Note: Audio is subject to CORS, and unless you allow it on the server, an audio file can’t be played cross-origin. You can enable the audio to play in a loop (i.e., the audio will play continuously from the beginning after it has played completely) by setting the loop attribute. To play same sound multiple times, create multiple instances of the Audio object. If you set the muted attribute, then the audio sound will be muted. HTML 5 lets you access Audio objects directly: var snd new Audio ('file.wav') // buffers automatically when created snd.play () There's no support for mixing in current version of the spec. auto → The whole audio file can be downloaded, even if the user is not expected to use it.


none → The audio should not be preloaded.You can also force downloading of the audio by setting the preload attribute as auto.
#Javascript html5 audio download#
The audio metadata (e.g., duration, name) will be downloaded, but the browser will not download the audio itself. If you don’t set autoplay, then the browser won’t load the audio. Note: Mobile browsers don’t allow autoplay. You can set the autoplay attribute to play audio automatically once the audio is loaded.